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The Birth of the Federation 2 Consortium > Birth of the Empires > Wiki > Beam weapons  

Beam weapons

Strahlenwaffen / Beam weapons


Attribute / Attributes:


Strahlentypus / Beamtype

Treffsicherheit / Accuracy ... Acc

Position / Position

Feuerwinkel / Firearc

Feuerate / Firerate

Feuerdauer / Beamlength

Ladezeit / Recharge time

Maximale Reichweite / Maximum Range ... Max_Range

Minimale Reichweite / Minimum Range ... Min_Range

Grundschaden / Basic Damage ... bdmg

Schadensausmass / Damage Output

Schadenseffekte / Damage Effects

Spezielle Effekte / Special Effects

Anzahl / Number

Techstufe / Techlevel

Waffenschächte / Weaponslots



1.) Feuersysteme / Weaponmounts:


a.) Emitter -> 1 single Emitter

Firearc: 45°

Firerate: 1 Beam every 10 seconds

Beamlenght: 3 sec.

Damageoutput: 1xbdmg on hit

Rechargetime: 7 sec.

Weaponslots: 1


b.) Bank -> 2 aligned Emitters form one Bank

Firearc: 60°

Firerate: 1 Beam every 15 seconds

Beamlenght: 5 sec.

Damageoutput: 1xbdmg on hit

Rechargetime: 10 sec.

Weaponslots: 2


c.) Array -> 4 aligned Emitters form one Array

Firearc: 75°

Firerate: 1 Beam every 20 seconds

Beamlenght: 8 sec.

Damageoutput: 1xbdmg on hit

Rechargetime: 12 sec.

Weaponslots: 3


d.) Beam Turret -> one Beam Turret - serial

Firearc: 360°

Firerate: 1 beam every 5 seconds

Beamlength: 2s

Damageoutput: 1xbdmg on hit

Rechargetime: 3 sec.

Weaponslots: 4


e.) Cannon -> one Cannon - serial

Firearc: 45°

Firerate: 2 Energybursts every 12 seconds

Shots: 2 in 1s

Damageoutput: 1xbdmg per hit

Rechargetime: 11 sec.

Weaponslots: 1


f.) Pulse Cannon -> one Pulsecannon - serial

Firearc: 60°

Firerate: 3 Energybursts every 15 seconds

Shots: 3 in 1s

Damageoutput: 1xbdmg per hit

Rechargetime: 14 sec.

Weaponslots: 2


g.) Heavy Pulse Cannon -> one Pulsecannon - serial

Firearc: 50°

Firerate: 3 Energybursts every 16 seconds

Shots: 3 in 1s

Damageoutput: 1xbdmg per hit

Rechargetime: 15 sec.

Weaponslots: 3


h.) Cannon Turret -> one Cannon Turret - serial

Firearc: 360°

Firerate: 4 Energybursts every 18 seconds

Shots: 4 in 1s

Damageoutput: 1xbdmg per hit

Rechargetime: 17 sec.

Weaponslots: 4


i.) Heavy Cannon -> one big cannon - serial

Firearc: 40°

Firerate: 1 Energyburst every 25 seconds

Shots: 1 in 1s

Damageoutput: 1xbdmg per hit

Rechargetime: 24 sec.

Weaponslots: 6



2.) Waffenreichweiten u. Treffergenauigkeit / Weaponrange and Accuracy:


BeamRange Formula:

BeamRange = (X=50) + BeamType(MK)*Y + FiresystemBonus


BeamAccuracy Formula:

BeamAccuracy = (x=60) - DistanceMod*y1 + CrewExp*y2 (Attacker-Target) + ManeuverabilityMod*y3 (Attacker_ToHit_Bonus-Target_ToHit_Malus) + FiresystemBonus*y3 + BeamType(MK)


Acc = 60 - Distance*0.1 + CrewExp(Attacker-Target)*0.1 + Manövriebarkeit(Attacker-Target)*0.2 + Bonus_durch_Feuersystem + BeamType(MK)


Feuersystem/Firesystem - Bonus

Cannon ..................... +5

Heavy Cannon ........... +5

Emitter .................... +10

Pulse Cannon ........... +10

Heavy Pulse Cannon ... +10

Bank ....................... +15

Cannon Turret ......... +15

Beam Turret ............ +20

Array ...................... +30


Maneuvrierfähigkeit / Verteidigungsbonus in % (Target_ToHit_Malus = ToHit_Malus for the Attacker)

---0-----1-----2-----3-----4-----5-----6-----7-----8

0 00% 00% 00% 00% 00% 00% 00% 00% 00%

1 04% 00% 00% 00% 00% 00% 00% 00% 00%

2 10% 04% 00% 00% 00% 00% 00% 00% 00%

3 18% 10% 04% 00% 00% 00% 00% 00% 00%

4 28% 18% 10% 04% 00% 00% 00% 00% 00%

5 40% 28% 18% 10% 04% 00% 00% 00% 00%

6 54% 40% 28% 18% 10% 04% 00% 00% 00%

7 70% 54% 40% 28% 18% 10% 04% 00% 00%

8 88% 70% 54% 40% 28% 18% 10% 04% 00%



Maneuvrierfähigkeit - Trefferbonus (Attacker_ToHit_Bonus on the Target)

---0-----1-----2-----3-----4-----5-----6-----7-----8

0 00% 00% 00% 00% 00% 00% 00% 00% 00%

1 05% 00% 00% 00% 00% 00% 00% 00% 00%

2 10% 05% 00% 00% 00% 00% 00% 00% 00%

3 15% 10% 05% 00% 00% 00% 00% 00% 00%

4 20% 15% 10% 05% 00% 00% 00% 00% 00%

5 25% 20% 15% 10% 05% 00% 00% 00% 00%

6 30% 25% 20% 15% 10% 05% 00% 00% 00%

7 35% 30% 25% 20% 15% 10% 05% 00% 00%

8 40% 35% 30% 25% 20% 15% 10% 05% 00%



3.) Waffengattungen / Weapontypes:


a.) Disruptor Weapons


-Disruptor Emitter

-Disruptor Bank

-Disruptor Beam Turret

-Disruptor Cannon

-Pulse Dispruptor Cannon

-Heavy Pulse Dispruptor Cannon

-Disruptor Cannon Turret

-Heavy Disruptor Cannon


-Subatomic Disruptor


b.) Plasma Weapons (Heyoun)


-Forced Plasma Emitter

-Forced Plasma Bank

-Plasma Cannon

-Heavy Plasma Cannon


c.) Graviton Weapons (Voids)


-Graviton Bank

-Graviton Array


d.) Energy Dampening Weapons


-Energy Dampening Weapon -> torpedo weapons!


e.) Isokinetic Weapons


-Isokinetic Emitter

-Isokinetic Bank

-Isokinetic Cannon

-Isokinetic Pulse Cannon


f.) Isolytic Weapons


-Isolytic Emitter

-Isolytic Bank

-Isolytic Cannon

-Isolytic Pulse Cannon


g.) Laser Weapons


-Laser Emitter

-Laser Bank

-Laser Array

-Laser Beam Turret

-Laser Cannon

-Pulse Laser Cannon

-Heavy Pulse Laser Cannon

-Laser Cannon Turret


h.) Particle Weapons


-Particle Cannon

-Particle Pulse Cannon


i.) Polaron Weapons


-Phased Polaron Emitter

-Phased Polaron Bank

-Phased Polaron Array

-Phased Polaron Beam Turret

-Polaron Cannon

-Pulse Polaron Cannon

-Heavy Polaron Cannon


j.) Proton Weapons


-Proton Emitter

-Proton Bank

-Proton Array

-Proton Cannon

-Pulse Proton Cannon


-Antiproton Cannon


k.) Quantum Resonance Weapons


-Quantum Resonance Cannon

-Quantum Resonance Pulse Cannon


l.) Spiral Wave Weapons


-Spiral Wave Emitter

-Spiral Wave Bank

-Spiral Wave Array

-Spiral Wave Beam Turret

 

 

Internal weapon systems

Last modified at 12/22/2008 2:39 PM  by Malvoisin