Strahlenwaffen / Beam weapons
Attribute / Attributes:
Strahlentypus / Beamtype
Treffsicherheit / Accuracy ... Acc
Position / Position
Feuerwinkel / Firearc
Feuerate / Firerate
Feuerdauer / Beamlength
Ladezeit / Recharge time
Maximale Reichweite / Maximum Range ... Max_Range
Minimale Reichweite / Minimum Range ... Min_Range
Grundschaden / Basic Damage ... bdmg
Schadensausmass / Damage Output
Schadenseffekte / Damage Effects
Spezielle Effekte / Special Effects
Anzahl / Number
Techstufe / Techlevel
Waffenschächte / Weaponslots
1.) Feuersysteme / Weaponmounts:
a.) Emitter -> 1 single Emitter
Firearc: 45°
Firerate: 1 Beam every 10 seconds
Beamlenght: 3 sec.
Damageoutput: 1xbdmg on hit
Rechargetime: 7 sec.
Weaponslots: 1
b.) Bank -> 2 aligned Emitters form one Bank
Firearc: 60°
Firerate: 1 Beam every 15 seconds
Beamlenght: 5 sec.
Damageoutput: 1xbdmg on hit
Rechargetime: 10 sec.
Weaponslots: 2
c.) Array -> 4 aligned Emitters form one Array
Firearc: 75°
Firerate: 1 Beam every 20 seconds
Beamlenght: 8 sec.
Damageoutput: 1xbdmg on hit
Rechargetime: 12 sec.
Weaponslots: 3
d.) Beam Turret -> one Beam Turret - serial
Firearc: 360°
Firerate: 1 beam every 5 seconds
Beamlength: 2s
Damageoutput: 1xbdmg on hit
Rechargetime: 3 sec.
Weaponslots: 4
e.) Cannon -> one Cannon - serial
Firearc: 45°
Firerate: 2 Energybursts every 12 seconds
Shots: 2 in 1s
Damageoutput: 1xbdmg per hit
Rechargetime: 11 sec.
Weaponslots: 1
f.) Pulse Cannon -> one Pulsecannon - serial
Firearc: 60°
Firerate: 3 Energybursts every 15 seconds
Shots: 3 in 1s
Damageoutput: 1xbdmg per hit
Rechargetime: 14 sec.
Weaponslots: 2
g.) Heavy Pulse Cannon -> one Pulsecannon - serial
Firearc: 50°
Firerate: 3 Energybursts every 16 seconds
Shots: 3 in 1s
Damageoutput: 1xbdmg per hit
Rechargetime: 15 sec.
Weaponslots: 3
h.) Cannon Turret -> one Cannon Turret - serial
Firearc: 360°
Firerate: 4 Energybursts every 18 seconds
Shots: 4 in 1s
Damageoutput: 1xbdmg per hit
Rechargetime: 17 sec.
Weaponslots: 4
i.) Heavy Cannon -> one big cannon - serial
Firearc: 40°
Firerate: 1 Energyburst every 25 seconds
Shots: 1 in 1s
Damageoutput: 1xbdmg per hit
Rechargetime: 24 sec.
Weaponslots: 6
2.) Waffenreichweiten u. Treffergenauigkeit / Weaponrange and Accuracy:
BeamRange Formula:
BeamRange = (X=50) + BeamType(MK)*Y + FiresystemBonus
BeamAccuracy Formula:
BeamAccuracy = (x=60) - DistanceMod*y1 + CrewExp*y2 (Attacker-Target) + ManeuverabilityMod*y3 (Attacker_ToHit_Bonus-Target_ToHit_Malus) + FiresystemBonus*y3 + BeamType(MK)
Acc = 60 - Distance*0.1 + CrewExp(Attacker-Target)*0.1 + Manövriebarkeit(Attacker-Target)*0.2 + Bonus_durch_Feuersystem + BeamType(MK)
Feuersystem/Firesystem - Bonus
Cannon ..................... +5
Heavy Cannon ........... +5
Emitter .................... +10
Pulse Cannon ........... +10
Heavy Pulse Cannon ... +10
Bank ....................... +15
Cannon Turret ......... +15
Beam Turret ............ +20
Array ...................... +30
Maneuvrierfähigkeit / Verteidigungsbonus in % (Target_ToHit_Malus = ToHit_Malus for the Attacker)
---0-----1-----2-----3-----4-----5-----6-----7-----8
0 00% 00% 00% 00% 00% 00% 00% 00% 00%
1 04% 00% 00% 00% 00% 00% 00% 00% 00%
2 10% 04% 00% 00% 00% 00% 00% 00% 00%
3 18% 10% 04% 00% 00% 00% 00% 00% 00%
4 28% 18% 10% 04% 00% 00% 00% 00% 00%
5 40% 28% 18% 10% 04% 00% 00% 00% 00%
6 54% 40% 28% 18% 10% 04% 00% 00% 00%
7 70% 54% 40% 28% 18% 10% 04% 00% 00%
8 88% 70% 54% 40% 28% 18% 10% 04% 00%
Maneuvrierfähigkeit - Trefferbonus (Attacker_ToHit_Bonus on the Target)
---0-----1-----2-----3-----4-----5-----6-----7-----8
0 00% 00% 00% 00% 00% 00% 00% 00% 00%
1 05% 00% 00% 00% 00% 00% 00% 00% 00%
2 10% 05% 00% 00% 00% 00% 00% 00% 00%
3 15% 10% 05% 00% 00% 00% 00% 00% 00%
4 20% 15% 10% 05% 00% 00% 00% 00% 00%
5 25% 20% 15% 10% 05% 00% 00% 00% 00%
6 30% 25% 20% 15% 10% 05% 00% 00% 00%
7 35% 30% 25% 20% 15% 10% 05% 00% 00%
8 40% 35% 30% 25% 20% 15% 10% 05% 00%
3.) Waffengattungen / Weapontypes:
a.) Disruptor Weapons
-Disruptor Emitter
-Disruptor Bank
-Disruptor Beam Turret
-Disruptor Cannon
-Pulse Dispruptor Cannon
-Heavy Pulse Dispruptor Cannon
-Disruptor Cannon Turret
-Heavy Disruptor Cannon
-Subatomic Disruptor
b.) Plasma Weapons (Heyoun)
-Forced Plasma Emitter
-Forced Plasma Bank
-Plasma Cannon
-Heavy Plasma Cannon
c.) Graviton Weapons (Voids)
-Graviton Bank
-Graviton Array
d.) Energy Dampening Weapons
-Energy Dampening Weapon -> torpedo weapons!
e.) Isokinetic Weapons
-Isokinetic Emitter
-Isokinetic Bank
-Isokinetic Cannon
-Isokinetic Pulse Cannon
f.) Isolytic Weapons
-Isolytic Emitter
-Isolytic Bank
-Isolytic Cannon
-Isolytic Pulse Cannon
g.) Laser Weapons
-Laser Emitter
-Laser Bank
-Laser Array
-Laser Beam Turret
-Laser Cannon
-Pulse Laser Cannon
-Heavy Pulse Laser Cannon
-Laser Cannon Turret
h.) Particle Weapons
-Particle Cannon
-Particle Pulse Cannon
i.) Polaron Weapons
-Phased Polaron Emitter
-Phased Polaron Bank
-Phased Polaron Array
-Phased Polaron Beam Turret
-Polaron Cannon
-Pulse Polaron Cannon
-Heavy Polaron Cannon
j.) Proton Weapons
-Proton Emitter
-Proton Bank
-Proton Array
-Proton Cannon
-Pulse Proton Cannon
-Antiproton Cannon
k.) Quantum Resonance Weapons
-Quantum Resonance Cannon
-Quantum Resonance Pulse Cannon
l.) Spiral Wave Weapons
-Spiral Wave Emitter
-Spiral Wave Bank
-Spiral Wave Array
-Spiral Wave Beam Turret
Internal weapon systems