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The Birth of the Federation 2 Consortium > Birth of the Empires > Wiki > Defensive systems  

Defensive systems

Ablative armor - Construction Techlevel 8

Reduces 10% of the enemy damage to the ship's hull. Advantage: The 10% damage that always affect ship hull are thereby ignored.


Regenerative shields - Energy Techlevel 5

After being hit once by a shield-ignoring weapon, these shields adapt themselves to it so that all following hits are normally absorbed by the shields.


Tractorbeam - Energy Techlevel 6

Halves the maneuvrability of the currently targeted ship in a battle. Reduces defensive capabilities of the targeted ship.


Hullpolarisation - Energy Techlevel 1

Weakens the bonusses of the tractorbeam and lowers the damage on the ship hull (some kind of very weak shields) by hull polarisation.


Longrange Tachyon-scanner - Computer Techlevel 4

This type of scanner can detect level 1 cloaked ships with a rate of 40-60% when installed in the sensor phalanx of a ship or a starbase. It searches for Tachyon-emissions, which are typically generated by level 1 cloaked ships. Range 2, scanstrength 10.


Tachyon Detection Grid - Computer Techlevel 6

The Tachyon Detection Grid can secure borderlines completely against level 1 cloaked ships. The range however is only very low and it just connects the outposts which are equipped with one of them. Range 1. Scanstrength 10.


Antiproton emitter - Computer Techlevel 7

The Antiproton-emitter is very useful to detect level 1 cloaked ships. It can detect them with a rate of 60-80%, when installed in the sensor phalanx of a ship or a starbase. It searches for Tachyon-emissions, which are typically generated by level 1 cloaked ships. Range 2, scanstrength 15.


Longrange subspace scanner - Computer Techlevel 8

This type of scanner can detect level 2 cloaked ships with a rate of 40-60% when installed in the sensor phalanx of a ship or a starbase. It searches for subspace particles, which are often released by level 2 cloaked ships. Range 2, scanstrength 20.


Cloaking Device - Type 1 Energy Techlevel variable (Romulans at level 0)

This early type of cloaking device already cloaks ships with high efficiency. It leaves however Tachyon and Anti-Proton emissions in its surroundings. Cloaking level 1.


Improved Cloaking Device - Type 2 Energy Techlevel variable (Romulans at level 4)

This improved type of cloaking device is nearly perfect and leaves only small amounts of particles in subspace which can only be detected by very advanced scanners. Cloaking level 2. Furthermore, shields can stay online with this type of cloaking device.


Advanced Cloaking Device - Type 3 Energy Techlevel variable (Romulans at level 8 )

The modern type of cloaking device cloaks ships absolutely flawless and leaves no detectable traces anymore. Cloaking level 3. Additionally, shields can be online with this type of cloaking device.

Last modified at 4/10/2007 8:59 AM  by Malvoisin