Standard Ship Values:
Eras and techlevels:
Techlevel ------ Era
0, 1 ............... 1st
2, 3, 4 ........... 2nd
5, 6, 7 ........... 3rd
8, 9, 10 ......... 4th
General Shiptypes (Speed/Maneuverabilty): Size 3rd era!!!
A.) Aussenposten / Outpost (0/0): gross / big
B.) Sternbasis / Starbase (0/0): riesig / huge
C.) Sonde / Probe (?/4): sehr klein / very small
D.) Transportschiff / Transportship (2/2): mittel / medium
E.) Kolonieschiff /Colonyship (2/2): gross / big
F.) Alien Schiff / Alien ship (?/?): variabel / variable
1.) Jäger / Fighter (3/6): sehr klein / very small
2.) Aufklärer / Scout (3/5): sehr klein / very small
3.) Fregatte / Frigate (3/5): klein / small
4.) Zerstörer / Destroyer (3/4): klein / small
5.) Schwerer Zerstörer / Heavy Destroyer (3/4): mittel / medium
6.) Kreuzer / Cruiser (3/3): mittel / medium
7.) Schwerer Kreuzer / Heavy Cruiser (3/2): gross / big
8.) Kampfschiff / Battleship (3/2): gross / big
9.) Dreadnought / Dreadnought (3/1): riesig / huge
Standard Values for Galactic Speed und Maneuverability
Shiptype - NormSpeed/NormManeuverability/NormScanrange
Eras: 1st - 2nd - 3rd - 4th
Fighter
1/5/0 -- 2/5/0 -- 3/6/0 -- 4/7/0
Scout
1/4/1 -- 2/5/2 -- 3/5/3 -- 4/6/3
Frigate
1/4/1 -- 2/4/1 -- 3/5/2 -- 4/5/3
Destroyer
1/3/0 -- 2/4/0 -- 3/4/0 -- 4/4/0
Heavy Destroyer
1/3/0 -- 2/4/0 -- 3/4/0 -- 4/4/0
Cruiser
1/2/0 -- 2/3/0 -- 3/3/1 -- 4/3/1
Heavy Cruiser
1/1/0 -- 2/2/0 -- 3/2/1 -- 4/2/1
Battleship
1/1/0 -- 2/2/0 -- 3/2/1 -- 4/2/1
Dreadnought
1/1/0 -- 2/1/1 -- 3/1/1 -- 4/1/1
Continuum speed ---- GalacticSpeed in BotE
1<6 .............................. 1
6<8 .............................. 2
8<9,4 ........................... 3
9,5<9,99+ .................... 4
Propulsion Techlevel -- GalacticRange in BotE
0-2 ..................................................... short
3-7 ..................................................... medium
8-10 .................................................... long
Scout +3
Frigatte +2
Fighter, Destroyer +1
Heavy Destroyer 0
Cruiser, Heavy Cruiser -1
Battleship -2
Dreadnought -3
Scanstrength formula:
X*20+1
X ... value from 0 to 6
Important!: The scanstrength is reduced by 50% for each sektor distance between the scanning and the target vessel!
Scanrange:
0 ..... 1 Sektor
1 ..... 1 Sektor + 8 surrounding Sektors = all in vicinity of 1
2 ..... 1 Sektor + 24 surrounding Sektors = all in vicinity of 2
3 ..... 1 Sektor + 48 surrounding Sektors = all in vicinity of 3
4 ..... 1 Sektor + 80 surrounding Sektors = all in vicinity of 4
5 ..... 1 Sektor + 121 surrounding Sektors = all in vicinity of 5
6 ..... 1 Sektor + 151 surrounding Sektors = all in vicinity of 6
Maneuverability effects:
Maneuvrability / Defense bonus in % (Target_ToHit_Malus = ToHit_Malus for the Attacker)
---0-----1-----2-----3-----4-----5-----6-----7-----8
0 00% 00% 00% 00% 00% 00% 00% 00% 00%
1 04% 00% 00% 00% 00% 00% 00% 00% 00%
2 10% 04% 00% 00% 00% 00% 00% 00% 00%
3 18% 10% 04% 00% 00% 00% 00% 00% 00%
4 28% 18% 10% 04% 00% 00% 00% 00% 00%
5 40% 28% 18% 10% 04% 00% 00% 00% 00%
6 54% 40% 28% 18% 10% 04% 00% 00% 00%
7 70% 54% 40% 28% 18% 10% 04% 00% 00%
8 88% 70% 54% 40% 28% 18% 10% 04% 00%
Maneuvrability / Hit bonus (Attacker_ToHit_Bonus on the Target)
---0-----1-----2-----3-----4-----5-----6-----7-----8
0 00% 00% 00% 00% 00% 00% 00% 00% 00%
1 05% 00% 00% 00% 00% 00% 00% 00% 00%
2 10% 05% 00% 00% 00% 00% 00% 00% 00%
3 15% 10% 05% 00% 00% 00% 00% 00% 00%
4 20% 15% 10% 05% 00% 00% 00% 00% 00%
5 25% 20% 15% 10% 05% 00% 00% 00% 00%
6 30% 25% 20% 15% 10% 05% 00% 00% 00%
7 35% 30% 25% 20% 15% 10% 05% 00% 00%
8 40% 35% 30% 25% 20% 15% 10% 05% 00%
Scanfield: 
Ship types of each era