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The Birth of the Federation 2 Consortium > Birth of the Empires > Wiki > Torpedo weapons  

Torpedo weapons

Torpedowaffen / Torpedo weapons


Attribute / Attributes:


Torpedotypus / Torpedotype

Treffsicherheit / Accuracy ... Acc

Position / Position

Geschwindigkeit / Speed

Abschussrate / Launchsequence (Firerate)

Maximale Reichweite / Maximum Range ... Max_Range

Minimale Reichweite / Minimum Range ... Min_Range

Grundschaden / Basic Damage ... bdmg

Schadensausmass / Damage Output

Schadenseffekte / Damage Effects

Spezielle Effekte / Special Effects

Anzahl / Number

Techstufe / Techlevel



1.) Abschusssysteme / Launchsystems:


a.) Human Mod 2 Torpedotube

Acc: 50%

Launchsequence: 1 Torpedo in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 49 sec.

Weaponslots: 2


b.) 2nd class Torpedotube

Acc: 50%

Launchsequence: 1 Torpedo in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 39 sec.

Weaponslots: 2


c.) Standard Torpedotube

Acc: 45%

Launchsequence: 1 Torpedo in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 19 sec.

Weaponslots: 2


d1.) Type 1 burst fire Torpedotube

Acc: 45%

Launchsequence: 2 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 29 sec.

Weaponslots: 2


e1.) Type 2 burst fire Torpedotube

Acc: 40%

Launchsequence: 4 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 49 sec.

Weaponslots: 2


f1.) Type 3 burst fire Torpedotube

Acc: 40%

Launchsequence: 6 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 49 sec.

Weaponslots: 2


g1.) Type 4 burst fire Torpedotube

Acc: 40%

Launchsequence: 8 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 49 sec.

Weaponslots: 2


h.) Pulse fire Torpedotube

Acc: 40%

Launchsequence: 1 Torpedo in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 6 sec.

Weaponslots: 2


i.) Micro Torpedotube

Acc: 45%

Launchsequence: 2 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 9 sec.

Weaponslots: 1


j.) Rapid Fire Micro Torpedotube

Acc: 40%

Launchsequence: 1 Torpedo in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 2 sec.

Weaponslots: 1


k.) Khaoron Original Torpedotube

Acc: 50%

Launchsequence: 1 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 99 sec.

Weaponslots: 2


l.) Khaoron Basic Torpedotube

Acc: 50%

Launchsequence: 1 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 79 sec.

Weaponslots: 2


m.) Khaoron High Power Torpedotube

Acc: 45%

Launchsequence: 1 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 49 sec.

Weaponslots: 2


n.) Khaoron Triple Fire Torpedotube

Acc: 40%

Launchsequence: 3 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 99 sec.

Weaponslots: 2


o.) Khaoron Micro Torpedotube

Acc: 45%

Launchsequence: 2 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 9 sec.

Weaponslots: 1


p.) Cartare Model 1 Torpedotube

Acc: 50%

Launchsequence: 1 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 59 sec.

Weaponslots: 2


q.) Cartare Model 2 Torpedotube

Acc: 45%

Launchsequence: 1 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 39 sec.

Weaponslots: 2


r1.) Omega Mark 1 Torpedotube

Acc: 45%

Launchsequence: 1 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 39 sec.

Weaponslots: 2


s1.) Omega Mark 2 Torpedotube

Acc: 40%

Launchsequence: 1 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 19 sec.

Weaponslots: 2


t.) Rotharian S1 Torpedotube

Acc: 50%

Launchsequence: 1 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 99 sec.

Weaponslots: 2


u.) Rotharian S2 Torpedotube

Acc: 50%

Launchsequence: 1 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 49 sec.

Weaponslots: 2


v1.) Rotharian S3 Torpedotube

Acc: 40%

Launchsequence: 1 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 15 sec.

Weaponslots: 2


w.) Rotharian Micro Torpedotube

Acc: 45%

Launchsequence: 2 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 9 sec.

Weaponslots: 1

 

x1.) Hanuhr Basic Torpedotube
Acc: 45%
Launchsequence: 1 Torpedos in 1 second
Damageoutput: 1xbdmg on hit
Rechargetime: 79 sec.
Weaponslots: 2

x2.) Hanuhr Improved Torpedotube
Acc: 50%
Launchsequence: 1 Torpedos in 1 second
Damageoutput: 1xbdmg on hit
Rechargetime: 59 sec.
Weaponslots: 2

x3.) Hanuhr Advanced Torpedotube
Acc: 55%
Launchsequence: 1 Torpedos in 1 second
Damageoutput: 1xbdmg on hit
Rechargetime: 29 sec.
Weaponslots: 2

x4.) Hanuhr Micro Torpedotube
Acc: 50%
Launchsequence: 2 Torpedos in 1 second
Damageoutput: 1xbdmg on hit
Rechargetime: 9 sec.
Weaponslots: 1

y1.) Vulmar A Class Torpedotube
Acc: 50%
Launchsequence: 1 Torpedos in 1 second
Damageoutput: 1xbdmg on hit
Rechargetime: 99 sec.
Weaponslots: 2


 

x.) Vulmar B Class Torpedotube

Acc: 50%

Launchsequence: 1 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 99 sec.

Weaponslots: 2


y.) Vulmar C Class Torpedotube

Acc: 50%

Launchsequence: 1 Torpedos in 1 second

Damageoutput: 1xbdmg on hit

Rechargetime: 69 sec.

Weaponslots: 2

z1.) Brane Level1 Torpedotube
Acc: 50%
Launchsequence: 1 Torpedos in 1 second
Damageoutput: 1xbdmg on hit
Rechargetime: 99 sec.
Weaponslots: 2

z2.) Brane Level2 Torpedotube
Acc: 45%
Launchsequence: 1 Torpedos in 1 second
Damageoutput: 1xbdmg on hit
Rechargetime: 69 sec.
Weaponslots: 2

z3.) Brane Level3 Torpedotube
Acc: 45%
Launchsequence: 1 Torpedos in 1 second
Damageoutput: 1xbdmg on hit
Rechargetime: 49 sec.
Weaponslots: 2



2.) Waffengattungen / Weapontypes:


a.) Nuclear Torpedos

-Human Fusion Torpedo

acc:

bdmg: 44

min_range: 3

max_range: 200

effects:

techlevel: 0

-Rotharian Nuclear Torpedo

acc:

bdmg: 75

min_range: 3

max_range: 200

effects:

techlevel:


b.) Photon Torpedos

-Vulmar Photonic Torpedo

acc:

bdmg: 150

min_range: 3

max_range: 200

effects:

techlevel:

-Photon Torpedo

acc:

bdmg: 250

min_range: 3

max_range: 200

effects:

techlevel:

-Micro Photon Torpedo

acc:

bdmg: 5

min_range: 3

max_range: 200

effects: Ignores regular shields

techlevel:


c.) Plasma Torpedos

-Cartare Plasma Torpedo

acc:

bdmg: 313

min_range: 3

max_range: 200

effects:

techlevel:

-Rotharian Plasma Torpedo I

acc:

bdmg: 350

min_range: 3

max_range: 200

effects:

techlevel:

-Rotharian Plasma Torpedo II

acc:

bdmg: 700

min_range: 3

max_range: 200

effects:

techlevel:

-Rotharian Plasma Torpedo III

acc:

bdmg: 900

min_range: 3

max_range: 200

effects:

techlevel:

-Rotharian Micro Plasma Torpedo

acc:

bdmg: 6

min_range: 3

max_range: 200

effects: Ignores regular shields

techlevel:


d.) Ion Torpedos

-Khaoron Ion Torpedo

acc:

bdmg: 400

min_range: 3

max_range: 200

effects:

techlevel:

-Khaoron Micro Ion Torpedo

acc:

bdmg: 8

min_range: 3

max_range: 200

effects: Ignores regular shields

techlevel:


e.) Quantum Torpedos

-Quantum Torpedo

acc:

bdmg: 675

min_range: 3

max_range: 200

effects:

techlevel:

-Cartare Merculit Torpedo

acc:

bdmg: 844

min_range: 3

max_range: 200

effects:

techlevel:


f.) Mytronic Torpedos

-Heyoun Mytronic Torpedo I

acc:

bdmg: 200

min_range: 3

max_range: 200

effects:

techlevel:

-Heyoun Mytronic Torpedo II

acc:

bdmg: 500

min_range: 3

max_range: 200

effects:

techlevel:

-Heyoun Micro Mytronic Torpedo

acc:

bdmg: 4

min_range: 3

max_range: 200

effects: Ignores regular shields

techlevel:


g.) Polaron Torpedos

-Omega Polaron Torpedo

acc:

bdmg: 288

min_range: 3

max_range: 200

effects: Ignores regular shields

techlevel:


h.)Gravimetric Torpedos

-Void Gravimetric Torpedo

acc:

bdmg: 700

min_range: 3

max_range: 200

effects: Ignores regular shields

techlevel:


i.) Trilithium Torpedos

- Trilithium Torpedo

acc:

bdmg: 1100

min_range: 3

max_range: 200

effects: Double damage to shields

techlevel:


j.) Tricobalt Torpedos

- Tricobalt Torpedo

acc:

bdmg: 1000

min_range: 3

max_range: 200

effects: Ignores regular shields

techlevel:


k.) Ultritium Torpedos

- Ultritium Torpedo

acc:

bdmg: 800

min_range: 3

max_range: 200

effects: Can collapse shields

techlevel:


l.) Positron Torpedos

- Positron Torpedo

acc:

bdmg: 400

min_range: 3

max_range: 200

effects: Can set maneuverabilty to 0

techlevel:


m.) Chroniton Torpedos

- Chroniton Torpedo

acc:

bdmg: 300

min_range: 3

max_range: 200

effects: Ignores regular Shields, double damage to Hull

techlevel:


n.) Transphasic Torpedos

- Transphasic Torpedo

acc:

bdmg: 500

min_range: 3

max_range: 200

effects: Ignores all Shields

techlevel:

o.) Energy Dampening Weapons
- Brane Energy Dampener Level 1
acc:
bdmg: 50
min_range: 3
max_range: 200
effects: ReduceManeuver
techlevel:
- Brane Energy Dampener Level 2
acc:
bdmg: 100
min_range: 3
max_range: 200
effects: Penetrating, ReduceManeuver
techlevel:
- Brane Energy Dampener Level 3
acc:
bdmg: 150
min_range: 3
max_range: 200
effects: IgnoreAllShields, ReduceManeuver, CollapseShields
techlevel:


Colourlegend:

Green - New name and/or Stats

Red - New Torpedo

Blue - Additional Torpedo



3.) Torpedoeffects / Torpedoeffekte:


Effects:


Penetrating .............. schilddurchschlagender Torpedo

DoubleShieldDmg ..... Torpedo macht doppelten Schaden an den Schilden

DoubleHullDmg ......... Torpedo macht doppelten Schaden an der Hülle

IgnoreAllShields ........ Torpedo ignoriert alle Arten von Schilden

CollapseShields ......... Torpedotreffer kann Schilde kollabieren lassen

ReduceManeuver ....... Bei einem Treffer besteht die Chance, die Manövrierbarkeit des Zieles auf NULL zu verringern.

 

4.) Waffenreichweiten u. Treffergenauigkeit / Weaponrange and Accuracy:



Accuracy formula:

AccTorp = LaunchSystemAcc - Distance*0.1 + Manövriebarkeit(Attacker-Target) + CrewExp(Attacker-Target) + other Bonuses (i.e. fire while decloaking, dogkiller, commandship, etc.)


Weapon system shots in 100s:

shots in 100s=Firerate*Beamlength*AUFRUNDEN(100/(Beamlength+Reloadtime)


Maximum damage in 100s:

Max_damage in 100s=Number of weapon systems*basic damage*shots in 100s

 

 

Internal weapon systems

Last modified at 12/22/2008 2:59 PM  by Malvoisin